Client
Draws a notification on the local client. Other resources should call the server export so the notice reaches the right player.
Notify
Parameters
datatable|string— a string is the description. A table is{ title, description, kind, duration }.kindisinfo,success,warning, orerror.durationis milliseconds and defaults to5000.
Returns
boolean — true when a notify provider is selected.
Example
Bridge.Notify({
title = 'Shop',
description = 'Not enough cash',
kind = 'error',
duration = 3000,
})