Exports
Status
Client

Client

Every value is 0 to 100 for the local player. Needs are set from the server only.

GetPlayerStatus

Parameters

  • name string — such as hunger, thirst, or stress

Returns

number|nil — nil when the needs script has no status with that name.

Example

local thirst = Bridge.GetPlayerStatus('thirst')
if thirst and thirst < 10 then
    print('drink something')
end

GetPlayerHealth

Parameters

None.

Returns

number — 0 means dead or dying.

Example

print(Bridge.GetPlayerHealth())

SetPlayerHealth

This does not revive a dead player.

Parameters

  • value number — 0 to 100. 0 kills the player.

Returns

boolean

Example

Bridge.SetPlayerHealth(50)

GetPlayerArmor

Parameters

None.

Returns

number

Example

print(Bridge.GetPlayerArmor())

SetPlayerArmor

Parameters

  • value number — 0 to 100

Returns

boolean

Example

Bridge.SetPlayerArmor(100)
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