Server
The server sends n_bridge:notify to that player's client. The notify provider draws it there.
Notify
Parameters
sourcenumber— server iddatatable|string—{ title, description, kind, duration }.kindisinfo,success,warning, orerror.
Returns
boolean — true when the client event is sent.
Example
Bridge.Notify(source, {
title = 'Garage',
description = 'Vehicle stored',
kind = 'success',
duration = 4000,
})