Exports
Notify
Server

Server

The server sends n_bridge:notify to that player's client. The notify provider draws it there.

Notify

Parameters

  • source number — server id
  • data table|string — { title, description, kind, duration }. kind is info, success, warning, or error.

Returns

boolean — true when the client event is sent.

Example

Bridge.Notify(source, {
    title = 'Garage',
    description = 'Vehicle stored',
    kind = 'success',
    duration = 4000,
})
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